Session 25

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Session Notes
Part 1: Dawn of the First Day -72 Hours Remain-
1) Coppernight Hold (Sumner 3-29)
2) The Broken Tower (Garrett 4-5)
3) Orc Stronghold (Jim 4-19)
4) The Raiders' Hideout (Neil 4-25)
5) Temple of the Zealots (Quang 5-3)
6) The Search for Jim (Sumner 5-10)
7) And Then We Found Everything Out (Garrett 7-12)
8) Indiana Jim and the Temple of Doom (Jim 8-1)
9) Escape to the Shadowfell (Neil 8-23)
10) 3.5 Rears it's Ugly Head (Sumner 8-30)
11) It's Chult! And It's All Wacky! (Quang/Garrett)
Part 2: Brand New Day
12) Moral: Don't Touch Poor People
13) Mutiny!
14) Today's Session is Brought to You by the Letter 'L'
15) We're Solving a Puzzle!
16) In Which Quang Finds a Hat
17) Pull Switch -> Release Cthulhu
18) Neil's the Scout, So He Goes First
19) We're Going Home!
20) God Dammit, Jim
21) Alien Danger Dungeon
22) No Plot Element Left Behind
23) Wimpington Jr Explains the Universe
24) Everyone Hates You
25) No One Will Notice a New Brackish River
26) Rocks Fall Everyone Dies
Part 3: Twilight of the Crime King
27) Garrett's Shitty Gang
28) The Life and Death of Dr. Steel
29) Captured!
30) Let's Whine Some More, Guys
31) In Which Edwin Avoids Murdering His Parents

Nobody Will Notice This New Brackish River

After exploring the mansion, the party finds Edwin's parents who are laying in bed in some kind of stupor. In an effort to keep them safe, the group moves them to the secret room in the basement. Along the way, they also find the unconscious body of Henderson who has on his person a revealing diary.

With the house thoroughly explored, the party prepares to cast the ritual at the doorway to the attic. However, this doesn't turn out exactly as planned as reconnecting the portal unleashes a torrent of water. The party discovered that the Shadow Manor has apparently sunk in the cove where they left it, causing seawater to flow though the now open gateway. Unable to close the door, the adventurers do their best to make sure that Edwin's parents don't drown before hauling themselves up river.

Once in Chult, the party spots a tower in the distance that they were apparently prevented from seeing during their first visit. Bravely marching forward, they make their way through the vicious jungles and ancient ruins to arrive at the foot of the spire.

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