Session 20

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Session Notes
Part 1: Dawn of the First Day -72 Hours Remain-
1) Coppernight Hold (Sumner 3-29)
2) The Broken Tower (Garrett 4-5)
3) Orc Stronghold (Jim 4-19)
4) The Raiders' Hideout (Neil 4-25)
5) Temple of the Zealots (Quang 5-3)
6) The Search for Jim (Sumner 5-10)
7) And Then We Found Everything Out (Garrett 7-12)
8) Indiana Jim and the Temple of Doom (Jim 8-1)
9) Escape to the Shadowfell (Neil 8-23)
10) 3.5 Rears it's Ugly Head (Sumner 8-30)
11) It's Chult! And It's All Wacky! (Quang/Garrett)
Part 2: Brand New Day
12) Moral: Don't Touch Poor People
13) Mutiny!
14) Today's Session is Brought to You by the Letter 'L'
15) We're Solving a Puzzle!
16) In Which Quang Finds a Hat
17) Pull Switch -> Release Cthulhu
18) Neil's the Scout, So He Goes First
19) We're Going Home!
20) God Dammit, Jim
21) Alien Danger Dungeon
22) No Plot Element Left Behind
23) Wimpington Jr Explains the Universe
24) Everyone Hates You
25) No One Will Notice a New Brackish River
26) Rocks Fall Everyone Dies
Part 3: Twilight of the Crime King
27) Garrett's Shitty Gang
28) The Life and Death of Dr. Steel
29) Captured!
30) Let's Whine Some More, Guys
31) In Which Edwin Avoids Murdering His Parents

God Dammit, Jim!

As you disembark from the airship, you feel as though you are finally home. The November air is crisp and invigorating as you look out over the City of Splendors with its familiar buildings and streets. Adding icing on the cake, you find yourselves being given a heroes welcome, as the primary agents to have foiled the assassination plot against Mr. Amadeus Sol. High ranking officials belonging to the Continental Trading Company are waiting at the landing trestle to thank you and the other adventurers for their service, and Mr. Sol himself, a notoriously private individual, singles you out to be thanked personally, giving you your first glimpse of the man himself, so to speak. As slaads go, he's remarkably well kept, with a specially tailored suit covering his green mottled skin. He's very fat and well over ten feet tall, but he projects a warm smile and has a very grandfatherly appearance, so far as a frog is able to appear grandfatherly. He croaks his thanks before waddling off with his advisers, leaving you to be awarded medals of bravery by the company, which you are told is a great honor.

As the festivities die down, you find yourselves once again in your familiar stomping grounds. The Five Coins Adventuring Club used to be based in Waterdeep before their dealings with Henderson, and you are known in the region as adventurers of heroism and merit. You are free to do whatever you want.

Having arrived, the party began a campaign of investigative journalism:

  • There are few paragon-level adventures available in Waterdeep right now. The region is fairly peaceful.
  • Drowstar Moonleaf is sitting drunk in Baldur's Gate looking for a cure for his parents, who are sick with a mysterious illness.
  • Lord Wimpington III apparantly lives in Wimpington Manor and is active in the region's social circles.
  • Candlekeep is intact and functioning normally. They say that nothing unusual has happened lately.
  • There is a new mayor in Beregost, and people say the old one died of pneumonia.
  • Morgan is alive and eager to talk with the PCs about their knowledge concerning the ancient daggers.
  • The demon is not at his home.

Eventually, the party went to investigate Wimpington Manor to check up on Wimpington 4.0 and on Edwin's sick parents:

Eventually, the party set out into the Underdark to search for a magical chalice. This turned into a fiasco after three of them had to be raised from the dead. They continue their quest with embarrassing death penalties.

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