Session 15

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Session Notes
Part 1: Dawn of the First Day -72 Hours Remain-
1) Coppernight Hold (Sumner 3-29)
2) The Broken Tower (Garrett 4-5)
3) Orc Stronghold (Jim 4-19)
4) The Raiders' Hideout (Neil 4-25)
5) Temple of the Zealots (Quang 5-3)
6) The Search for Jim (Sumner 5-10)
7) And Then We Found Everything Out (Garrett 7-12)
8) Indiana Jim and the Temple of Doom (Jim 8-1)
9) Escape to the Shadowfell (Neil 8-23)
10) 3.5 Rears it's Ugly Head (Sumner 8-30)
11) It's Chult! And It's All Wacky! (Quang/Garrett)
Part 2: Brand New Day
12) Moral: Don't Touch Poor People
13) Mutiny!
14) Today's Session is Brought to You by the Letter 'L'
15) We're Solving a Puzzle!
16) In Which Quang Finds a Hat
17) Pull Switch -> Release Cthulhu
18) Neil's the Scout, So He Goes First
19) We're Going Home!
20) God Dammit, Jim
21) Alien Danger Dungeon
22) No Plot Element Left Behind
23) Wimpington Jr Explains the Universe
24) Everyone Hates You
25) No One Will Notice a New Brackish River
26) Rocks Fall Everyone Dies
Part 3: Twilight of the Crime King
27) Garrett's Shitty Gang
28) The Life and Death of Dr. Steel
29) Captured!
30) Let's Whine Some More, Guys
31) In Which Edwin Avoids Murdering His Parents

3.5 Rears its Ugly Head

After clearing the stone columns blocking the ruined city's entrances and rolling the pirate's cart of gold into the hot desert, the party finds themselves under investigation by a wandering battalion of genasai soldiers. As the band conceals itself, Arat falls into a hidden cave and the party follows to rescue him.

Rather than a simple cave, the party soon finds itself in a mysterious abandoned complex, linked together by singing glass, which teleports the party members too and fro from chamber to chamber. After meddling around with sonic power chambers, they manage to restore sound to the complex and free Arat from teleportation glass in which he was trapped. Arat seized upon the idea of using the cathedral's sonic figure to startle the troops above and give Jones a chance to escape, but he found that the singing machine was not able to send the image far enough.

Seeking to turn up the volume, the party busted into the complex's control room and diverted all the sound into the cathedral, only to discover that they had freed a terrible monster that had also been trapped in the teleportation glass. After luring it into the complex's kitchen, the party killed the beast and summoned the cathedral's image and sent it above ground where it had a surprisingly potent effect on the soldiers, who fled at the first sight of the spectral "desert giant."

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