Session 14

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Session Notes
Part 1: Dawn of the First Day -72 Hours Remain-
1) Coppernight Hold (Sumner 3-29)
2) The Broken Tower (Garrett 4-5)
3) Orc Stronghold (Jim 4-19)
4) The Raiders' Hideout (Neil 4-25)
5) Temple of the Zealots (Quang 5-3)
6) The Search for Jim (Sumner 5-10)
7) And Then We Found Everything Out (Garrett 7-12)
8) Indiana Jim and the Temple of Doom (Jim 8-1)
9) Escape to the Shadowfell (Neil 8-23)
10) 3.5 Rears it's Ugly Head (Sumner 8-30)
11) It's Chult! And It's All Wacky! (Quang/Garrett)
Part 2: Brand New Day
12) Moral: Don't Touch Poor People
13) Mutiny!
14) Today's Session is Brought to You by the Letter 'L'
15) We're Solving a Puzzle!
16) In Which Quang Finds a Hat
17) Pull Switch -> Release Cthulhu
18) Neil's the Scout, So He Goes First
19) We're Going Home!
20) God Dammit, Jim
21) Alien Danger Dungeon
22) No Plot Element Left Behind
23) Wimpington Jr Explains the Universe
24) Everyone Hates You
25) No One Will Notice a New Brackish River
26) Rocks Fall Everyone Dies
Part 3: Twilight of the Crime King
27) Garrett's Shitty Gang
28) The Life and Death of Dr. Steel
29) Captured!
30) Let's Whine Some More, Guys
31) In Which Edwin Avoids Murdering His Parents

Today's Session is brought to you by the letter 'L'

After being tasked with the elimination of the rogue wizard, the party ventured to one of the gates of the city and started messing with the barrier created by the wizard. Sure enough, out popped a host of golems which the adventurers quickly destroyed, save one, which they followed back to the wizard's secret grotto.

The party quickly deciphered the puzzle guarding the door to the wizard's hide out, only to discover that it activated a trap door that left them stranded in an alleyway, buried beneath the city. While exploring the ruins and avoiding traps and hazards, the adventurers spotted the image of an elderly man who seemed to be searching for something before he disappeared.

Eventually, their exploration led them straight into the heart of the hideout, where they confronted the dangerous wizard and his stone beasts. The adventurers won, but not without casualties; Odin failed several saves and was turned to stone. Afterward, the party plundered the wizard's treasure hold and found several magical items, an iron poll with a cube of stone mounted on one end, and two mysterious ancient musical instruments.

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